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Position: SouVR >> NEWS >> Merchant News >> detail

WVU Parkersburg Engages in 3D VR Program by Partnering with EON Reality


IRVINE, Calif., July 26, 2010 每 EON Reality, Inc., the world's leading interactive 3D software provider, today announced that West Virginia University Parkersburg is utilizing EON Reality*s software to create and incorporate three-dimensional interactive content into the college's current Drafting and Digital Animation programs. Rhonda Richards, Senior Vice President for Academic Affairs, wrote the following news release on 7/12/1010 which is reprinted below with permission.

The familiar Star Trek phrase ※Beam me up, Scotty,§ has new meaning at West Virginia University at Parkersburg.

"The new technology allows student content developers to produce a virtual image that can be viewed through 3D glasses and appears as the actual, real object," Dr. Rhonda Richards, senior vice president for academic affairs, noted.

College officials at WVU Parkersburg believe the technology has great potential for a variety of training applications.

※For example, students will develop skills for using the technology as part of the Drafting and Digital Animation programs," Dr. Richards noted. "Once they acquire the skills, they will be prepared to develop animation or interactivity for 3D environments for entertainment or training purposes. Additionally, this new skill set of developing interactive 3D content will help begin to meet a nationwide workforce gap for these high-paying, high-impact jobs which are mostly being outsourced to other countries," she added.

At WVU Parkersburg, the 3D program is also being examined for training purposes for the college's Machining, Solar Energy, and Nursing programs. ※One advantage to the 3D virtual training aspect is that if you learn a process using 3D interactive images, you can make mistakes with a virtual piece of equipment and not suffer the catastrophic consequences that you might in a real world setting," Dr. Richards said.

"Plus, one can utilize the interactive learning object(s) repeatedly until Reaching a near-mastery level and easily transition to immediate and effective utilization when placed on-the-job with the real object,§ she continued. "In other words, students can learn the pitfalls without the danger of downtime or harm.§One such learning application for the 3D software will be utilized in a special topics course entitled Holograph Applications being offered this fall.

Assistant Professor Laura Kerbyson will teach the course in which students will be able to enVision a complex ARChitectural project. "Students will assemble a virtual house, bring it into the 3D software, re-texture and re-colorize objects, make objects have interaction and be able to do a virtual walk through the house via a constructing software application," Kerbyson noted.

The college is partnering with EON Reality. ※The EON software offers the ability to incorporate interactivity for 2D or 3D visualization solutions into learning applications and learning environments using simulation-based learning (SBL),§ noted Marly Bergerud, EON's vice president for education development.

"Interactive 3D SBL is a means for seeing objects and reviewing complex concepts and/or processes in a three-dimensional, interactive environment. SBL may be an object embedded in a PowerPoint presentation, a learning module embedded into an e-learning course or integrated modules covering an entire course that allows a learner to be actively engaged in the learning experience by moving them from an isolated, high-end static tech center to an engaging, scalable, Internet-connected network,§ she explained.

About EON Reality
EON Reality, Inc. is the world's leading interactive 3D visual content management and virtual reality software provider. EON*s solutions enable all organizations to more effectively visually communicate, collaborate and accelerate knowledge transfer. Industry leaders include Atlas Copco, Bechtel, Boeing, Bombardier, Hon, Intel, Lexus, Lufthansa每Teknik, Peterbilt, Samsung, Siemens Medical, Suzuki, Toyota and Whirlpool use EON solutions to enhance the interactive user experience to effectively increase sales, better communicate product functionality and decrease the cost of service, training and technical support. As the leader in providing 3D interactive visualization software, EON Reality Inc., as one of their core business markets, Education, offers Simulation Based Learning (※SBL§) solutions. Their SBL strategy enables educators the ability to effectively transfer knowledge/content by using sensory (visual, audio and touch) computer-mediated communication solutions through interactive, experiential learning experiences. Critical today in education is the creation of 3D interactive content for the learning environment. The utilization of EON*s powerful software can provide solutions for the learner that are engaging, compelling, retained longer, recalled faster, and resonate with the expectations of today*s learner (classroom or web) for effective knowledge transfer (games and Internet). Educational institutions and organizations who have adopted EON*s SBL technology solutions include: the Kentucky Community and Technical College System, the Southeastern Institute of Manufacturing and Technology (located on the campus of the Florence-Darlington Technical College), Honolulu Community College, Old Dominion University, Marquette University, Milwaukee Area Technical College, Discovery World Museum, Oklahoma City Community College, Concord University, Texas State Technical College 每 Waco, El Paso Community College, University of Alabama, University of Hawaii, University of Kentucky and Fayetteville Technical Community College in North Carolina.

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