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CyberGlove VirtualHand
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CyberGlove VirtualHand: Verify, test and evaluate 3D Digital models in real-time.     Online:
 
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CyberGlove VirtualHand
VirtualHand SDK
The VirtualHand SDK is a complete development solution for adding hand-motion capture, hand-interaction, and force feedback to simulation applications. It simplifies simulation for developers in mechanical CAD, R&D, or 3D e-commerce to "hand-enable" their applications.

Immersion VirtualHand SDK: complete development solution for adding hand-motion capture, hand-interaction, and force feedback to simulation applications.

The SDK consist of three main components:
1.Device Manager: A multiplatform (W2K, NT, IRIX, and WinXP) network-aware device driver system for CyberGlove II, CyberTouch™, CyberGrasp™, and CyberForce® systems, as well as the Polhemus Fastrak and Ascension Flock of Birds six degrees of freedom (DOF) trackers.
2. Device Configuration Utility: A user friendly Windows-like interface to calibrate and configure your gloves, touches, grasps, and six-DOF trackers. The DCU allows you to save configurations and set default settings.
3. VirtualHand API: A fully featured C++ development library including support for collision detection, hand interaction management and force feedback.

The new suite of tools in the VirtualHand SDK represents a significant departure from the previous versions of VirtualHand software in that it:
  • Offers an object-oriented model with an accompanying C++ library.
  • Provides a general framework for constructing hand-enabled simulations from scratch or for integrating hand-interaction into existing applications.
  • Includes a device configuration utility that lets users calibrate and configure CyberGlove's CyberGlove wired products and supported trackers in an intuitive and graphical manner.
  • Offers real-time collision detection capabilities between 3D Digital objects.
  • Provides a force feedback interface for CyberGrasp and CyberForce system users.
  • Offers full network support. A user can run an application on a host computer while getting device data from another machine, permitting interaction with geographically distributed teams.
  • Includes grasping algorithms for picking up any arbitrary object loaded into the scene.
  • Includes "Ghost-hand" support for managing position-tracker offsets to prevent the graphical hand from passing through objects.
  • Provides a fast polygon-level, collision-detection engine, including an open API for support of specialized third-party collision modules.
  • Supplies an open API for model import and interfacing with third-party visualization software. A VRML/Cosmo (SGI Optimizer 1.2) implementation is included.
  • Provides significantly improved overall structure with better run-time integrity and more complete error handling.
  • Supplies acomplete set of open source demonstration applications showing how each of the toolkit features can be used in your development.

    VirtualHand
    Use CyberGlove Systems s new CATIA V5-based software, VirtualHand for V5, together with one of our CyberGlove-based hardware products to reach in and touch your CATIA designs. You can intuitively evaluate the ergonomics and design of digital prototypes by using your own hands to interact with CATIA models.

    VirtualHand for V5-Design
    Manipulate 3D CAD models using CyberGlove Systems's CyberTouch option or CyberGlove hardware. The CyberTouch system adds six vibration feedback actuators, one to each finger and the palm, that enable you to feel your CATIA V5 design with your fingers.

    VirtualHand for V5-Digital Mockup (DMU)
    Experience hand and arm force feedback and feel shape, movement, compliance and weight when you pick up and manipulate V5 models with CyberGlove Systems's CyberForce system. Use the CyberGrasp exoskeleton for non-grounded finger and hand feedback as you analyze your design.

    Integration
  • VirtualHand for V5-Design software works directly within the CATIA interface; VirtualHand for V5-DMU software works directly within the ENOVIA DMU V5 interface
  • VirtualHand software provides a work flow advantage by using pre-existing user settings
  • No programming is necessary to implement VirtualHand for V5 software
  • Virtual reality hardware support includes:
    a. Force feedback via CyberForce hardware,
    b. Two-handed simultaneous interaction
    c. Left-hand-only and right-hand-only operation
    d.One and two-handed avatar control via CyberGlove Systems data glove products (CyberGlove/CyberTouch)
    e.Tracking with head mounted displays (HMD) (P3-only)
    f. VirtualHand for V5 is compatible with Windows, Irix, and HP-UX platforms

    Interaction Capabilities
  • Offers high frame rate on large models through local topological analysis allows smooth, lifelike simulations
  • Supports unilateral joint limit stop constraint additions to the CATIA joint feature set
  • Supports interaction with any geometry including part bodies, open surfaces, non-manifold topologies, large numbers of parts, multiple surfaces, algebraic Surfaces for tiny parts interaction and CGR tessellated models
  • Supports subassembly structures, rigid or flexible
  • Supports CATIA constraints and normal DMU joints (except sliding/roll curve)

    Large model handling
  • Provides real-time performance for large numbers of parts and Surfaces
  • Allows manipulation of large kinematic topologies
  • Offers model manipulation
  • Provides interactive rates
  • Offers extended kinematic constraints; Unilateral constraints can be specified in the CATIA model and used by any device

    VirtualHand for V5. Automobile interior courtesy of PSA Peugeot Citroen.
    VirtualHand for V5. Automobile interior courtesy of PSA Peugeot Citroën

    VirtualHand for MotionBuilder
    VirtualHand for MotionBuilder, a plug-in for CyberGlove Systems's CyberGlove II Wireless Glove, lets motion-capture studios easily acquire, edit, and blend motion animation in Autodesk's MotionBuilder 7.5 (Ext 2) real-time capture software.

    With VirtualHand for MotionBuilder, animators get fast, accurate, and very high-quality capture of hand and finger motion.

    VirtualHand for MotionBuilder.
    VirtualHand for MotionBuilder

    Highlights:
  • Supports fast production with nearly real-time data capture using 90 Hz calibrated kinematic output.
  • Supports even large projects involving multiple performers. Individual PC computers that support up to four CyberGlove II gloves can be interconnected through TCP/IP networking.
  • Eases data capture management by conveniently storing CyberGlove II system calibration data for each performer profile.
  • Supplies intuitive, easy-to-use controls through the glove calibration interface.
  • Provides a familiar interface by displaying calibrated sensor data in the MotionBuilder interface, formatted in both hierARChy and constraint formats.
  • thefacts
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    CyberGlove VirtualHand

    prices
        Up-to-date price lists in your preferred currency.
    Model USD
    Virtual Hand for V5 - Design
    For HP-UX version 11i ; Includes CS-VHK-PC license, requires separate ENOVIA V5 DM3 license from Dassault systemes.
    Price on Application
    Virtual Hand for V5 -DMU
    For HP-UX version 11i ; Includes CS-VHK-PC license, requires separate ENOVIA V5 DM3 license from Dassault systemes
    Price on Application
    Virtual Hand for V5 -DMU
    For HP-UX version 11i ; Includes CS-VHK-PC license, requires separate ENOVIA V5 DM3 license from Dassault systemes. Special Academic pricing for qualified members of Dassault's H.E.A.T. program.
    Price on Application
    Virtual Hand for V5 - Design
    For HP-UX version 11i ; Includes CS-VHK-PC license, requires separate ENOVIA V5 DM3 license from Dassault systemes. Special Academic pricing for qulified members of Dassault's H.E.A.T. program.
    Price on Application
    Virtual Hand for V5 - Design
    For Windows NT/2000/XP (PC version). Includes CS-VHK-PC license, requires separate CATIA V5 MD2 or MS2 license from Dassault systemes
    Price on Application
    Virtual Hand for V5 -DMU
    For Windows NT/2000/XP (PC version). Includes CS-VHK-PC license, requires separate ENOVIA V5 DM3 license from Dassault systemes
    Price on Application
    Virtual Hand for V5 -DMU
    For Windows NT/2000/XP (PC version). Includes CS-VHK-PC license, requires separate ENOVIA V5 DM3 license from Dassault systemes. Special Academic pricing for qualified members of Dassault's H.E.A.T. program.
    Price on Application
    Virtual Hand for V5 - Design
    For Windows NT/2000/XP (PC version). Includes CS-VHK-PC license, requires separate CATIA V5 MD2 or MS2 license from Dassault systemes. Special Academic pricing for qualified members of Dassault's H.E.A.T. program
    Price on Application
    Virtual Hand Drivers
    Plugin for Alias MOCAP
    Price on Application
    Virtual Hand Drivers
    Basic configuration software, including device manager and device sonfiguration utility (DCU) for Windows NT/2000/XP (PC version)
    Price on Application
    Virtual Hand Software Development Kit
    Virtual Hand SDK Version 2.5: Software Development Kit for adding graphical hand motion, hand interaction and force feedback to simulation applications. For Windows NT/2000/XP (PC version).
    Price on Application
    Virtual Hand Drivers
    Basic configuration software, including device manager and device sonfiguration utility (DCU) for SGI Irix 6.5 (SGI version)
    Price on Application
    Virtual Hand Software Development Kit
    Virtual Hand SDK Version 2.5: Software Development Kit for adding graphical hand motion, hand interaction and force feedback to simulation applications. For SGI Irix 6.5 (SGI version).
    Price on Application
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