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Virtual Realities VirtualGlove
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The new wireless, WiFi VirtualGlove meets the needs of the motion capture and animation industry. Featuring a new streamlined professional design that allows for wireless mobility, the VirtualGlove really delivers!     Online:
 
theblurb
    'theblurb' is the promotional marketing literature provided for this product.

Virtual Realities VirtualGlove

The new wireless, WiFi VirtualGlove meets the needs of the motion capture and animation industry. Featuring a new streamlined professional design that allows for wireless mobility, the VirtualGlove really delivers!

The VirtualGlove system provides up to 30 high-accuracy joint-angle measurements. It uses resistive bend sensing technology to accurately transform finger and hand motion into real time data.

Sensors:

  • Very thin resistive bend sensors: less than 0.35mm thickness;
  • 12 bit ADC sampling for accurate bend detection;
  • 2 Sensors per finger;
  • 4 Abduction sensors;
  • 1 Palm ARCh sensor;
  • 1 Thumb crossover sensor;
  • 5 Pressure sensors, very thin: less than 0.35 thickness;

    Complete 9-DOF orientation sensors (roll, pitch and yaw) for hand orientation and wrist orientation; the sensors mount a 3 axis gyroscope, a 3 axis accelerometer and a 3 axis magnetometer.

    CPU:

  • 32 MHz CPU board, very low power for battery operated data elaboration and transmission;
  • USB connector for wire communication and firmware upgrade;
  • On board WiFi module for wireless data communication;
  • High performance Lithium-Polymer Battery for long standing operation (up to 4 hours);
  • On board elaboration of the hand of wrist orientations.

    Software:

  • Software management for data glove trimming and data sampling;
  • Complete SDK for custom software design;
  • Offers an object-oriented model with an accompanying C++ library;
  • Provides a general framework for constructing hand-enabled simulations from scratch or for
  • integrating hand-interaction into existing applications;
  • Offers full network support. A user can run an application on a host computer while getting device data from another machine, permitting interaction with geographically distributed teams;
  • Supplies an open API for model import and interfacing with third-party visualization software.
  • VRML/Cosmo (SGI Optimizer 1.2) implementation is included;
  • Provides significantly improved overall structure with better run-time integrity and more complete error handling;
  • Supplies a complete set of open source demonstration applications showing how each of the tool kit features can be used in your development;
  • Supports fast production with real-time data capture using 90 Hz calibrated kinematic output;
  • Supplies intuitive, easy-to-use controls through the glove calibration interface;
  • Provides a familiar interface by displaying calibrated sensor data in the MotionBuilder interface, formatted in both hierARChy and constraint formats.

    Included:

    The VirtualGlove includes one data glove, batteries, USB cable, Software and SDK.

  • thefacts
    The VirtualGlove can be used in a wide variety of applications including virtual reality, motion capture, animation and robotics.

    Virtual Realities VirtualGlove

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