Printe Print this article  Close Close window  
NaturalMotion endorphin 2.7 Dynamic Motion Synthesis Software
Author:tracy  From:NaturalMotion  Hits:  UpdateTime:2010-2-24 12:14:57  Inputer:tracy  Editor:cathy

theblurb
    'theblurb' is the promotional marketing literature provided for this product.

endorphin 2.7
Create Virtual Stuntmen for Movies and Games with NaturalMotion's Dynamic Motion Synthesis Software.

Endorphin is NaturalMotion’s animation tool for creating virtual stuntmen for movies and films. Using Adaptive Behaviours instead of canned animations, endorphin’s 3D characters essentially animate themselves. Move two Football players close to each other and one will automatically tackle the other one, realistically trying to grab hold of his legs and bringing him down .

Or not. It really is up to you. endorphin allows animators to direct scenes in real-time in a way they have never been able to do before. You can change parameters or change behaviours and see the results instantly on the screen in front of you. When you're done, export animation data in one of the many formats, ready for use in your game or VFX shot.

endorphin integrates seamlessly into your pipeline and does not require you to change your custom skeletons. What’s more, the Active Animation and Motion Transfer features let you add interactivity to your existing animation data in real-time.

With spectacular turn-around times and stunning animation quality, endorphin will change the way you think about character animation.

New Features in 2.7
  • endorphin Control Panel plugin for Maya
  • Fluid effects
  • Extended forces and torques
  • Improved hold effect
  • Improved file format support
  • Improved resource

    endorphin is the industry's first 3D animation tool based on Dynamic Motion Synthesis. With endorphin, animators can create animation data in a fraction of the time of traditional techniques such as key-framing and motion capture. endorphin is in use at many visual effects studios (e.g. MPC, The Mill, Sony Imageworks), game studios (e.g. Sony, EA, Namco, Konami) and simulation companies (e.g. Airbus, Northrop Grumman).

    endorphin Customers
    endorphin is in use in many visual effects and game studios around the world. Here is a selection of some our customers.

  • thefacts
        'thefacts' is the simple factual description of the product provided for you by our technical experts.

    NaturalMotion endorphin 2.7 Dynamic Motion Synthesis Software

    sPECS
        Detailed product specifications.
    Spec NaturalMotion endorphin 2.7 Dynamic Motion Synthesis Software
    Artificial Intelligence
    Forward Dynamics Muscle Controllers
  • Biology-based control ARChitectures using Dynamic Motion Synthesis M
  • Wide Selection
    of Adaptive AI Behaviours
  • Characters sense and react to the simulated world
  • New Adaptive Behaviours based on extensive survey of game developers and
    post production studios
  • Expandable AI Behaviour Library
  • Incorporate new behaviours into endorphin as they become available
  • Character Simulation
    Physical effects
  • Ultimate level of control over the simulation (NEW)
  • High Fidelity Biomechanical
    Simulation of the Human Body
  • Character dimensions and joint limits based on anthropometric data sources
  • Biomechanical data enhanced by Oxford University reseARCh
  • True Physical Interaction
    Between Character and Environment
  • Virtual character with realistic collision Surfaces and inertial properties
  • Robust, fast rigid-body-dynamics engine
  • High-accuracy collision detection
  • Fully Customisable Character
  • Intuitive tools to change the shape, dimensions and mass of the endorphin
    character to match your custom character
  • Mirror tool
  • Automated editing process
  • Character scale tool
  • Multiple Characters
  • Multiple, interacting real-time characters
  • Characters with independent behaviours, poses, motion capture data etc
  • Parameterised Behaviours
  • Character behaviours with intuitive user-level parameters(eg urgency) for
    even more control
  • Active PosingTM
  • Multiple user-defined poses can be keyed such that character will try and
    achieve them in a believable and fluid manner
  • Motion Transfer Events
  • Import and map data onto characters using endorphin’s proprietary
    motion mapping techniques
  • Use Motion Transfer events to dynamically map animation data onto the
    simulated character
  • Active AnimationTM
  • Drive character’s muscles using your animation data
  • Combine behaviours with animation at the same time
  • Smoothly drive the simulation towards continuing animation data
    (such as running)
  • Prop Support
  • Full support for ancillary objects attached to character (eg shoulder pads, armour,
    hockey sticks)
  • All props physically simulated and can be motion captured
  • Driven Collision Surfaces
  • Objects (eg vehicles) animated in the scene using imported animation data
  • Severed Body Parts
  • Controlled detachment of body parts and props
  • Authoring
    Intuitive Event-Based
    Scene Authoring
  • Time bar offers full control over behaviours, forces and environment interactions
  • Customisable event names
  • Property View multi-select
  • Multi-Track Time Line
  • Multi-purpose tracks allowing convenient grouping of events
  • Layering and prioritisation of behaviours through lay-out on time line
  • Multi-layer behaviours
  • Assign simultaneous behaviours to different body parts
  • Force Tool
  • Direct interaction with character’s body
  • Full control over force parameters (direction, magnitude and impact area)
  • Support for unlimited force events in a scene
  • Environment Builder
  • Intuitive and quick creation of environment collision Surfaces
  • Editable environment object parameters (e.g. mass, dimensions)
  • Scripts for importing environments from Max and Maya
  • Interactive Strobe Preview
  • Faster than real-time pre-simulation
  • Inverse Dynamics Character Posing
  • Posing with (optional) retention of full collision detection, inertial properties and
    joint limits
  • GUI
    Intuitive Graphical User Interface
  • Use of industry-standard widgets and conventions
  • Camera Tracking
  • Camera tracking of arbitrary scene objects (including character body parts)
  • Variable Replay Rate
  • Animation playback at user-defined rates for reviewing
  • Hotkey Editor
  • Custom key mapping with presets for most common animation tools
  • Pipeline Integration
    endorphin Maya control panel plugin
  • Create your endorphin in Maya. Import animations and keyframe over the top.
  • Import of Existing Animation Data
  • Full continuation of imported animation with AI and dynamics enabled
  • Dynamic Blending
  • Blend from and into moving animation data
  • Supported File Formats
  • 3dsmax / Character Studio: .csm
  • Acclaim: .amc/.asf (NEW)
  • BioVision: .bvh
  • FBX: .fbx
  • Softimage: dotXSI
  • Vicon: V and VST
  • Video Output (Tabletop Preview)
  • Generate an AVI video of your scene, straight from endorphin
  • Camera Import Import camera data to drive endorphin's renderer
    Video Back Plate Play back live-action AVIs in the endorphin view port and have character interact with
    set
    Asset Management Support
  • Avid Alienbrain integration
  • Perforce® integration
  • Administration
    Network Licensing Enables mutiple endorphin icences to be access a neteork from a singleaever
    dongle.
    prices
        Up-to-date price lists in your preferred currency.
    Model USD
    NaturalMotion endorphin 2.7 Dynamic Motion Synthesis Software Price on
    Application
    downloads
        PDFs, downloadable videos and miscellaneous items of use.
    Print Print this article  Close Close window