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Qualisys demonstrates active tracking capabilities at SIGGRAPH 2019

Los Angeles, CA USA, 2 August 2019 – At SIGGRAPH 2019, the leading provider of precision motion capture technology, Qualisys, reveals its active tracking capabilities for Location Based Virtual Reality (LBVR), along with other key features that demonstrate the company’s constantly-evolving motion capture technology and advancement in the entertainment industry.

With 30 years’ experience providing motion capture solutions, Qualisys has exhibited proficiency in tracking active markers for over 15 years. Renowned for the accuracy and reliability of their active and passive solutions, Qualisys is bringing its expertise to the entertainment sector by introducing its active tracking solution for LBVR, which caters specifically to animation and virtual reality applications.

The main component of the Qualisys LBVR solution is its “Traqr," a compact and lightweight target, plated with a cluster of active markers, which provides positional and orientational data in real-time. At booth 1455, SIGGRAPH attendees witnessed a mocap actor with six Traqrs - one the head, pelvis, and each hand and foot - demonstrating Qualisys’ end-vector solving capabilities for VR and animation.

A simultaneous stream into Unreal, MotionBuilder, Unity, and iClone demonstrated the high performance and integrative properties of the Qualisys Track Manager software, conjointly revealing a proficiency in finger solving.

Qualisys also showcased the Virtual Production capabilities by streaming in real-time through the Unreal Remote 2 mobile application and exhibited object tracking using active LEDs embedded into a remote-control car driving in the booth. In addition to the content on display, Qualisys launched a brand new, high precision mocap suit – the only optical motion capture suit on the market to offer both lasting comfort and scientific accuracy.

Overall, SIGGRAPH was a brilliant stage for the company, truly demonstrating that Qualisys is the total package when it comes to optical motion capture for film, VR, game development, and animation.

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