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Motion capture

  • As with most large-volume, multiparticipant VR experiences, motion-capture technology helped define the film’s shooting volume, which was approximately 120 feet by 60 feet overall but segmented for different uses.

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  • Augmented Reality (AR) describes a technology that blends digital content into our real world. By tracking a video camera the virtual data can be superimposed on a physical prototype like it has been realised in our Window to the World project.

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  • "Motion Capture” is the technique of digitizing the movement of people, animals or objects. In the case of the ART Motion Capture system, markers are attached to the subject’s limbs (no need for lycra body suits!) and the data is captured by performing a range of movements in front of an array of pre-installed cameras.

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  • Virtual Reality (VR) is a computer generated world in which the user can perform tasks using real world movements and actions. The user sees a stereo image and is able to judge distances and proportions. He can also use his hands to manipulate virtual objects. For a realistic interaction with the virtual content, accurate and reliable motion trac…

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  • Delft Dynamics develops control systems for manned and unmanned vehicles. Delft Dynamics focuses on the most challenging control: control of an unmanned helicopter. Thanks to Xsens Technologies’ MTi Inertial Measurement Unit, the helicopter can hover without intervention of an operator.

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