HOT
- Production-Quality Lenses Directly from SLA 3D P…
- Forging Ahead with Solar Energy and GibbsCAM CNC…
- GibbsCAM Software Helps Race-Team Mechanics Beco…
- Metro Aerospace Introduces 3D Printed Part for F…
- GibbsCAM Enables Rover Exploration Vehicle Parts…
- Designing a Custom Boot for an Injured Penguin
- Asano Uses Geomagic 3D Scan Software to Drive In…
OptiTrack
-
Former Ubisoft Media Director to Head Up Brand Efforts for Motion Tracking Provider Corvallis, OR (September 21, 2016) – OptiTrack today announced the addition of Rick Banks as Director of Marketing. With more than 17 years of marketing and brand management experience, Banks will spearhead brand efforts and the company’s industry event presenc…
[More]
-
A combination of technology, science and journalism, THE ENEMY VR experience deviates from traditional media depictions of long-standing conflicts and humanizes the opposing combatants. Participants come face-to-face with representatives from each side, brought together virtually to explain their backgrounds, personal beliefs and hopes for the fu…
[More]
-
The acquisition brings together leaders in complementary technologies to increase attention on the high growth and strategic opportunities in augmented and virtual reality and in other market segments like CAVEs, drone tracking, movement sciences, sports performance, computer visualization and animation.
[More]
-
“We do a lot of live streaming into MotionBuilder. It’s immensely helpful to be able to see our characters driven live in our previs environments during a mocap session. We know more or less what the shot is going to look like before our previs artists start animating on top of the data,” added Evelyn Cover, The Third Floor’s Virtual Producti…
[More]
-
“This Is Us,” Fox’s “Last Man On Earth” and Netflix’s “G.L.O.W.” They also played a part in Netflix’s first foray into VR, a creepy trip inside hit series “Stranger Things.” Throughout varied endeavors, optical tracking remains a constant in CBS Digital’s workflow, primarily for creating room-scale VR experiences and virtual production.
[More]