SouVR.com>Case>Motion capture>NOITOM

NOITOM

  • A variety of industries use motion capture systems - biomechanics, clinical studies, fitness, sports performance, and animal science to name a few - but this article will focus on animation usages for the game and entertainment industry.

    [More]

  • The company suits me up with an Oculus VR headset, hand sensors and backpack (which is needed to provide the computing power to the headset, but actually adds to this particular experience, because my astronaut avatar is wearing a heavy pack).

    [More]

  • The 500-seat room was packed with people waiting through the earlier panel for the Apollo 11 session. Outside, the line looped up and down the long corridor three times, filled with fans hoping to gain access to the room.

    [More]

  • Imagine your children coming home from school and telling you about their day. Instead of talking about what they learned in books or tablets, imagine they tell you about a headset. One that allows them to travel to the surface of Jupiter or inside a human cell.  This virtual reality classroom could be the norm in the near future, with a company…

    [More]

  • In the Eye to Eye VR experience, the participant converses with an engaging and lifelike CG rabbit at eye level. The animal’s facial expressions and dialogue are driven in real time by an actor, giving the opportunity for real conversation with the participant.

    [More]

more>>

Brand Zone

  • Haption(0)
  • Patchwork3d(0)
  • Xsens(0)
  • Manus(0)
  • ART(0)
  • CyberGlove(0)
  • DGTech(0)
  • 5DT(0)
  • Ascension(0)
  • NDI(0)
  • Polhemus(0)
  • EON(0)
  • Vuzix(0)
  • More3d(0)
  • Volfoni(0)
  • VRLogic(0)
  • zSpace(0)
  • Exceptional3D(0)
  • SuperD(0)
  • Alioscopy(0)
  • Realis(0)
  • Qualisys(0)
  • CRNT(0)
  • Nokov(0)
  • Miracube(0)
  • 3Dsystems(0)
  • STEP(0)
  • 甲尚科技(0)
  • TechViz(0)
  • Middlevr(0)